POV-Ray : Newsgroups : povray.newusers : Can i accelerate the Povray render ? : Re: Can i accelerate the Povray render ? Server Time
31 Jul 2024 02:28:12 EDT (-0400)
  Re: Can i accelerate the Povray render ?  
From: Will W
Date: 8 Mar 2003 21:55:46
Message: <3e6aad32@news.povray.org>
"Andries Steketee" <a.s### [at] zeelandnetnl> wrote in message
news:3e6a46d4@news.povray.org...
> Well i like to program in povray but when my scenes
> start to be a little complex, the render starts to
> need a real long time...
> Are there any patches or programmes to get it
> accelereted ?

None that I have heard of, or could imagine. It seems like a lot of good
work has gone into making the rendering process as fast as possible.


Things that can help (short of replacing core hardware):

    Add more RAM. It is pretty cheap now.

    Optimize the OS for maximum available ram. Consider setting up a profile
just for POV work, with minimal services, etc. Of course you don't run any
big, clunky apps at the same time you are rendering, do you?

    Within POV-- comment out parts of the scene that you aren't currently
working on.

    Move the camera or change its field of view so that you are only
rendering the detail you are working on at the moment.

    Turn off photons, etc, when you aren't working with the light itself.

    Use simpler substitute materials while you are developing the scene.
Same for objects: comment out the fancy greek column you just put hours into
and sub in a simple cylinder while you work on other parts of the scene, use
a flat, bare plane for the sea while you outfit the boat.

    So basically, bust your big scene up into smaller chunks while you are
working on it, and plan on setting up final renders to run during the night.

    Also be aware of the relative costs of the different primitives, and
avoid fancy slow shapes when a simpler one will do the job. For instance, a
cubic_spline sphere_sweep renders a lot more slowly than the same done with
a linear_spline.

Perhaps others will chime in with their own ideas. I think you've posed an
interesting question.


--
Will Woodhull
Thornhenge, SW Oregon, USA
willl.at.thornhenge.net


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