POV-Ray : Newsgroups : moray.binaries : Isosurface sea : Re: Isosurface sea Server Time
8 May 2024 18:31:08 EDT (-0400)
  Re: Isosurface sea  
From: Thomas de Groot
Date: 8 Mar 2003 09:37:36
Message: <3e6a0030@news.povray.org>
I have not yet tried your isosurface, but I send my own trial at this too.
The texture is based on the color of the North Sea. I am still not satisfied
with the isosurface. But it is a trial
 Also: advices and suggestions are welcome too!

Cheers,

Thomas


"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:3e65d268@news.povray.org...
> Hi Morayers
>
> Here is an isosurface sea made with Stephen's Isosurface plugin.
> You'll have to set the correct path for "functions.inc" in scene settings
> "includes" tab.
> Usually it is in the include folder of POV installation folder.
> I put an alternative fast material (no interior, no transparency) for the
> sea to be rendered faster.
> I used  -as many-  f_ridged_mf  function.
> The function parameters you find in #declare A thru G are:
> Scale_x and Scale_y... self explain
> "Damp" is relative attenuation for small waves and ripples.
> "Lacunarity" is like Lambda for turbulence: factor between "octaves"
> "Octave" like octave in turbulence
> "Offset" is relative smoothness of lower zones
> "Gain" sharpens ridges
> The cylinder is there to test interior properties.
> I'm still not quite satisfied with absorption and scattering behaviour:
I'd
> like a color from fully transparent at the surface to black at great depth
> via well saturated emerald green for average depht as we can see here in
> Brittany while sailing by open sea but I can't achieve that :(.
> Sky is a media sky but it renders not too slow and I like the blueish haze
> it gives :)
>
> Advices and comments are welcome
>
> Cheers
>
> Marc
> jac### [at] wanadoofr
> http://www.marcjacquier.fr.st/
>
>
>
>
>


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Attachments:
Download 'IsosurfaceSea2.mdl.dat' (51 KB)

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