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Mael <mae### [at] hotmail com> wrote:
> (or recompile mlpov with a buffer size > 2048)
Is it really necessary to have fixed buffer sizes?
Having fixed buffer sizes (and specially if without range checks) is
the most common cause of program crashes and security holes (even though
the latter is not an extremely important issue in the case of POV-Ray).
Nowadays there shouldn't be any reason to use fixed buffer sizes.
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plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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