POV-Ray : Newsgroups : povray.general : It's 90% about textures (and finishes) : Re: It's 90% about textures (and finishes) Server Time
4 Aug 2024 18:21:53 EDT (-0400)
  Re: It's 90% about textures (and finishes)  
From: Ian J  Burgmyer
Date: 6 Mar 2003 23:47:22
Message: <3e68245a@news.povray.org>
Slashdolt's furious key-hammering produced this:
> As for the texture includes, I generally start using them for test-renders,
> and then end up creating my own textures, pigments, finishes, etc.,

I usually just set up a default, basic white texture (pigment{rgb 1}) and get
the scene modelling done first.

Using the ones in the includes isn't a half bad idea for tests, though.  It
might give a better idea of what the scene's going to look like.

> as I generally dislike the ones in the includes.  (Sorry)

I wouldn't really be sorry about saying that.  The ones in the includes are
pretty old.  Let's just say, the first time I downloaded POV-Ray was in 1995 and
I don't think very many new textures were added since then. :)

-- 
/*^*/light_source{100*<-5,2,-5>2}#macro I(i,n)#while(strlen(i)>=n)#local A=asc(
substr(i,n,1));#local a=asc(substr(i,n+1,1));cylinder{<div(A,8)-12,mod(A,8)-4,4
><div(a,8)-12,mod(a,8)-4,4>,0.1pigment{rgb z}}#local n=n+2;#end#end I("ScUe[]"1
/*<*/)I("mkmtlttk"1)//@_$#!,:<"Thhis polysig brought to you by Ian Burgmyer :)"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.