POV-Ray : Newsgroups : povray.newusers : clock vs spline : Re: clock vs spline Server Time
4 Nov 2024 17:36:46 EST (-0500)
  Re: clock vs spline  
From: Dennis Miller
Date: 5 Mar 2003 21:10:40
Message: <3e66ae20$1@news.povray.org>
Thanks to both. Well I am using this code but it is a very abstract scene
and I can't really tell where the camera "should"be. I think I was trying to
confirm that the value in parenths correlated to the time points along the
spline. Normally I wouldn't think of them as time points per se - more as
just locations or coordinates  (not sure of the proper term) for the spline.
But you have confirmed my understanding.
Thanks again,
D.

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3e65fb9e$1@news.povray.org>,
>  "Dennis Miller" <dhm### [at] attbicom> wrote:
>
> > If I were to set the Initial_Clock to say, .50 and the Final_Clock to
.75,
> > can I assume that the camera would be translated to those specific
points in
> > the spline declaration (<-2,.3,-5> and <0,.1,1>)? In other words, will
the
> > camera move along the spline path in synchrony with the value of the
clock?
>
> Didn't you try it?
> Yes, that should work fine...though it should work just as well with the
> spline controlling the camera location directly instead of putting the
> camera at < 0, 0, 0> and then translating it. There is no real
> difference, just a little simpler. You could even do something like this:
>
> camera {
>     location MySpline(clock)
>     look_at MySpline(clock + 0.1)
> }
>
> to get the camera to look along the spline.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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