POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Aug 2024 00:27:14 EDT (-0400)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: Xplo Eristotle
Date: 3 Mar 2003 21:20:12
Message: <3e640d5c@news.povray.org>
Christopher James Huff wrote:
>
> Xplo, you did not post a minimal scene...

Fine. By the strictest technical definition, it was not a minimal scene.

So what? Why should I care? Why should *you* care? The code had one and 
only one purpose: to be pasted into POV-Ray and rendered so that the 
resulting image can be observed. It fulfills this purpose, therefore 
there's nothing wrong with it.

Should I apologize for not realizing that people here would be so anal 
as to complain about a fifth of the content of 35 lines of code?

 > you did not mention you were using an unofficial
> version, which *does* matter.

It would only matter if the bug only existed in the unofficial version. 
Had that been the case, the number of people saying "huh? I don't see 
this" would have shown it to be so, and it would still be valuable 
information, given MegaPOV's popularity and the fact that patches tend 
to find their way into official code.

For all I knew, the phenomenon had a perfectly valid explanation and 
would not be considered a bug, in the same way that limits on magnitude 
of scale have a perfectly valid explanation and are not considered a 
bug.. which is why I phrased my initial post as a question ("what's 
going on?") as opposed to a bug report ("found in version X, running 
under OS Y on hardware Z").

> Warp made a simple suggestion...

He did?

"Argh! And why all the unneeded whitespace bloating the code?"

Could you please point out which part was the suggestion? All I see is 
pointless bitching and criticism.

 > and you
> responded with "Bite me, Warp.", which was entirely unexpected and 
> unjustified.

I beg to differ with your analysis, sir. It was his criticism that was 
entirely unexpected and unjustified. My response was perfectly natural.

I'm sorry to see that you're taking his side here. I would have expected 
more from the "helpful POV community" than this.. especially given that 
the question of whether this is a bug in POV-Ray apparently remains 
unresolved.

(Then again, I can think of two other bugs in POV-Ray that have gone 
unresolved for some time now, both of which cause crashes and one of 
which is confirmed and documented. I guess I'd better learn C if I want 
any hope of seeing them fixed.)

-Xplo


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