|
![](/i/fill.gif) |
Warp wrote:
>
> This is not true. I did not ask him to change anything in his coding style.
That's true, Warp. You didn't ask. You just took it upon yourself to
revise my code, because it was "bloated" with "unnecessary whitespace".
> What I did suggest is that when *asking a question* related to some
> POV-Ray feature, a minimal, yet complete piece of SDL code showing the
> problem should be posted along with the question...
Which is what I did, jackass.
The original code was a mishmash of objects, declared textures, notes to
myself, and a lot of other junk. I cut it down to one camera, one light
source, and one object with one texture. Oh, so I left in seven lines of
directives and global settings. BIG FUCKING DEAL.
If you'd just answered my question in the first damn place, I wouldn't
have this attitude. You'll note I've been perfectly civil to Kari, who
had the sense to try and help instead of proving how "smart" he is by
insulting my code and then pretending that it's for my own good somehow.
Maybe if you hadn't been a useless, condescending asshole, I'd have been
civil to you too.
You're the one who doesn't get it, Warp. I gave up hope that you would
be of any use to me several posts back. When I said that I hoped someone
would help me, I meant someone with the wit to say something relevant in
response to my question, and that obviously doesn't include you.
-Xplo
Post a reply to this message
|
![](/i/fill.gif) |