POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Aug 2024 02:24:28 EDT (-0400)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: Xplo Eristotle
Date: 3 Mar 2003 12:34:20
Message: <3e63921c@news.povray.org>
Warp wrote:
> 
>   This is not true. I did not ask him to change anything in his coding style.

That's true, Warp. You didn't ask. You just took it upon yourself to 
revise my code, because it was "bloated" with "unnecessary whitespace".

>   What I did suggest is that when *asking a question* related to some
> POV-Ray feature, a minimal, yet complete piece of SDL code showing the
> problem should be posted along with the question...

Which is what I did, jackass.

The original code was a mishmash of objects, declared textures, notes to 
myself, and a lot of other junk. I cut it down to one camera, one light 
source, and one object with one texture. Oh, so I left in seven lines of 
directives and global settings. BIG FUCKING DEAL.

If you'd just answered my question in the first damn place, I wouldn't 
have this attitude. You'll note I've been perfectly civil to Kari, who 
had the sense to try and help instead of proving how "smart" he is by 
insulting my code and then pretending that it's for my own good somehow. 
Maybe if you hadn't been a useless, condescending asshole, I'd have been 
civil to you too.

You're the one who doesn't get it, Warp. I gave up hope that you would 
be of any use to me several posts back. When I said that I hoped someone 
would help me, I meant someone with the wit to say something relevant in 
  response to my question, and that obviously doesn't include you.

-Xplo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.