POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Aug 2024 02:18:42 EDT (-0400)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: Warp
Date: 3 Mar 2003 11:05:38
Message: <3e637d52@news.povray.org>
There seems to be a misunderstanding here.

  I'm not talking about how people should *usually* code, or how they should
indent their code when posting entire scenes (eg. to povray.text.scene-files).
You are talking as if I had asked him to change his coding style.
  This is not true. I did not ask him to change anything in his coding style.

  What I did suggest is that when *asking a question* related to some
POV-Ray feature, a minimal, yet complete piece of SDL code showing the
problem should be posted along with the question, and moreover, *this
specific code* (not the poster's usual code, but this specific code
related to this question) should be edited so that the *relevant* part
of the code stands out, and irrelevant parts are kept as secondary in
shape so that they don't stand out (eg. by making them one-liners).

  I repeat once again: I did not ask him to change his usual coding style nor
expressed any opinion about it.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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