POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Aug 2024 00:20:41 EDT (-0400)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: Xplo Eristotle
Date: 3 Mar 2003 01:27:54
Message: <3e62f5ea@news.povray.org>
Warp wrote:
> 
>   When I ask you to post a short, minimized and clean scene which shows
> the phenomenon you are talking about, and then I explain myself what I
> mean by minimal, you start insulting me.

Let me recap for you. I know it's hard to understand what's happening 
with your head up your ass.

Xplo: "I decided to see what would happen if I averaged two opposed 
normals together." (example code follows) "I assumed that they would 
completely cancel out.. but instead, they produced a weird, not exactly 
granite-like normal that's quite noticible. Why is this?"

Warp: "Btw, it would be nice if you would make a complete rendable (sic) 
scene showing the phenomenon so that people can simply copy-paste it to 
povray, render it and quickly see what you are talking about instead of 
having to set up a scene."

This is a reasonable request, so I provide exactly what you asked for: a 
complete renderable scene showing the phenomenon so that people can 
simply copy-paste it to povray, render it and quickly see what I'm 
talking about.

The smart and reasonable thing for you to do, at this point, would be to 
answer my question, if your knowledge makes you capable of doing so. I 
have provided everything you could possibly need to understand what I'm 
talking about, including a complete test scene that shows exactly what 
I'm talking about in considerable detail.

You didn't do the smart and reasonable thing.

I didn't ask you to fix my code, I didn't need you to fix my code, I 
didn't *want* you to fix my code, and I found your condescending and 
totally useless response insulting. I had absolutely no interest in 
comparing and discussing our coding styles, which, despite your denials, 
is essentially what you were talking about. What I wanted was an answer 
to my question.. something you made no attempt to provide.

>   I said that if you want help from people, it's good and polite to see
> some trouble in making it the easiest possible for the people to study
> your code and not expect people editing and understanding your code.

Warp, there's like 30 lines there.. and that's with my generous use of 
whitespace. There are POV-Ray tutorials which are more difficult to 
understand than my code, and it renders AS WRITTEN. I gave you exactly 
what you asked for. Not only that, but my original post explained 
*exactly* what was going on.

I find it strange that you object to my insults, considering the lengths 
you've gone to to deserve them.

-Xplo


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