POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Aug 2024 00:22:38 EDT (-0400)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: St 
Date: 2 Mar 2003 21:21:22
Message: <3e62bc22@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3e629e4d@news.povray.org...
> St. <dot### [at] dotcom> wrote:
> >       Warp, I have to agree with xplo, his reposted code was fine
in
> > any pov laymans' terms - I cut and pasted it and got the desired
> > render - no problem, it was simple.
>
>   It's not the code which is specially problematic. His attitude
about my
> comments is what made me lose my temper. He basically called me
stupid.

   No, I don't think 'stupid' was intended. It could simply have been
because more bandwidth was wasted explaining what to do with the code
than should have originally been wasted. You give valuable advice many
times Warp, which is very much appreciated by myself and doubtless
others, but it was a molehill, and then a mountain for no real reason.

   Let's all have a cup of hot chocolate...  ;)

    ~Steve~

>
> --
> #macro N(D)#if(D>99)cylinder{M()#local
D=div(D,104);M().5,2pigment{rgb M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
>
(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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