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Christopher James Huff <cja### [at] earthlinknet> wrote:
> Try bounded media instead of global media? Maybe the infinite rays are
> screwing it up. I never use global media, it's too unreliable.
As I mentioned in the other article, I tried it and it didn't change
the image at all. I don't understand what's going on.
Could someone modify my code to work and post it here and not just
post guesses about what *might* be the problem, thanks? ;)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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