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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in message
news:Xns### [at] 204 213 191 226...
> "Tom Melly" <tom### [at] tomandlu co uk> wrote in news:3e5b7cca@news.povray.org
>
> >> Yep, that's it - adding to media container
> >> photons { target }
> >> do help.
> > Are you sure? It doesn't/didn't help on my tests here.
>
> uhm... yes, working scene source is :
---snipped---
> // == glass +normal + PHOTONS
> #local Tr=+x*0;
> #local P=<0, 2,0>+Tr; <==<<
> #local T=<0,-10,0>+Tr;
---snipped some more---
> light_source {
> P rgb 1
---snipped again---
> // --- media ---
> #if (QQ_Media)
> box {
> <-11,-11,-11> <+11,+11,+11> <==<<
Yeah... uh... :-) ...only because the light source is no longer outside
the media container, as can be seen of the two lines shown arrowed, so it
doesn't need the pass_through anymore. And, having now tried your script
again I see that leaving the media's photon block out entirely actually
renders faster and is still okay I guess. From what I can tell in a small
rendering anyway.
Bob
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