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Cool,
did you made any experiment to render "stereogram", I join one that was done
with 4 different render(4different cameras), and additionnal select, cut &
paste work with paintshop.
It is why i give up to render an animated scene with this technique.
Could it be possible to do it in one shot with your user defined camer?
Chaps.
"ABX" <abx### [at] abxartpl> wrote in message
news:sh255vomna91r0d9htauhkuhl3p2harpcv@4ax.com...
> Here is an example of rendering with user_definned camera (patch).
Essentially
> it is camera type where rays sended from camera are defined using
functions.
> Using user_defined camera you can mimic all already existing camera types
as
> well as you can average (coordinates, not result) two views, select
subviews,
> etc, etc. Rays can be placed at any place in any direction. Camera's
'surface'
> can have discontinuity areas (correct word?). In posted example there is
only
> one camera. Four subviews are simple joined using function{select(,,,)}
with
> other functions. They are as follow:
>
> top-left - perspective camera with low angle - nearly orthogonal
> top-right - rays starts from wall of cylinder but are 'angled' like
in
> perspective camera so rays are not parallel to plane
> bottom-left - simple perspective camera
> bottom-right - averaging from spherical camera to orthogonal, from one
> location to another
>
> Animated version in p.b.a. Any comments ?
>
> ABX
>
>
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