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"Tom Melly" <tom### [at] tomandlu co uk> wrote in message
news:3e5b49df$1@news.povray.org...
>
> Dunno if it's a bug or not, but you can fix it by making your media
container a
> bit taller so that the spotlight is inside it.
It's not a bug, what Chistopher said about adding pass_through into a
photons block within the media container is the answer. Just a thing about
how photons interact with objects. I guess the spotlight, being a source of
photons, wasn't getting into the media-filled box past that surface. Similar
to the camera being inside a nonhollow object maybe.
> BTW I don't think your glass box needs the hollow keyword.
And the photon spacing can be raised to about 0.05 I think. Also, media
method 2 helps with the render speed because it definitely is slower when it
is working as expected.
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