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"Peter Hertel" <peter@*REMOVE*hertel.no> wrote in message
news:3e533019@news.povray.org...
> > #declare ManySpots = union {
> > object { SpotLite translate<0.0,0.0,0.0> }
> > object { SpotLite translate<0.0,0.0,0.0> }
> > object { SpotLite translate<-0.25,-0.1,-0.25> }
> > object { SpotLite translate<-0.25,-0.1,0.25> }
> > object { SpotLite translate<0.25,-0.1,-0.25> }
> > object { SpotLite translate<0.25,-0.1,0.25> }
> > }
>
> I frankly can't se the big difference between your setup and area
> lights :)
Yeah, that's true.
> Try using a 2x2 area light (4 lights) perhaps?
Heh...that would mean I'd have to *re-render* it. ;)
I didn't really think area lights would give the effect that I wanted, but
while I was coding my latest image, Abstractified, I noticed that area
lights allow you to use them as spotlights. Very handy! I'll probably redo
the lighting with this image -- that was the only thing I wasn't too pleased
with.
I might also add some focal blur. I did a basic post-process blur on the
distant chair and it really improved the look IMO.
> You can soften the outer shadow like A.D.B. mentioned, but the shadows
> under the chairs you must use several lights, either like you do it
> now, or with area lights.
I'll see what I can do with spotlights, but I might end up switching to area
lights. I've found that they're the easiest to get nice results with.
> Or, come to think of it, you can use focal blur too :)
That's always an option. :)
> The image looks great btw!
Thanks!
> May i suggest making the light cone a little
> larger at the top? Right now it looks like the light comes from a very
> small source.
The image was highly conceptual to me (it was inspired by the
povray.off-topic wars that are currently going on) and the only real purpose
for the light is to allow the viewer to see the chairs.
-Ian
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