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> > If the volume is denser, this should have different effects, like being
> > absorbed faster, but since we've got more "particles" to light, it also
> > gets brighter. Hence I use absorption to compensate for that.
>
> The color value given is a multiplier for the total density value. The
> closest thing to "number of particles" is samples.
I'm not so sure about that, I may be wrong. As I understand it,
samples/intervals/method are an approach on how to calculate the
actual media, they don't represent "particles" of the media
itself.
An you may be right about that density being just a multiplier, though
I'm not quiet sure if different densities don't have a different effect
than just multiplying the scattering/absorption/emission values...
Does someone have true insight into this (since you wrote "Should be,
anyway", I assuming you're not quiet sure about this either)?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> > It is different!
>
> It is the same. Should be, anyway.
>
>
> > If the volume is denser, this should have different effects, like being
> > absorbed faster, but since we've got more "particles" to light, it also
> > gets brighter. Hence I use absorption to compensate for that.
>
> The color value given is a multiplier for the total density value. The
> closest thing to "number of particles" is samples.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/
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