POV-Ray : Newsgroups : povray.general : Slope buggerliness : Re: Slope buggerliness Server Time
4 Aug 2024 20:19:47 EDT (-0400)
  Re: Slope buggerliness  
From: Meow Cat
Date: 16 Feb 2003 12:06:13
Message: <3e4fc505@news.povray.org>
Duh!

'interior_texture' did it perfectly. This sure shows that the last povray I
used before last week was a patched 3.1g a few years back... Otherwise I
would've come across this feature long time ago.

Thanks aplenty!

-- MeowCat

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3e4f76df@news.povray.org>, "Meow Cat" <wyr### [at] hotmailcom>
> wrote:
>
> > BTW, I posted a picture demonstrating this bug to p.b.i, have a look at
your
> > leisure.
>
> Ah...it looks like confusion on your part, not a bug. When the sphere is
> transparent, you are seeing its interior surface, which has a different
> slope because its normal points in the opposite direction. I'm guessing
> your function doesn't take this into account, I don't see how you could
> do it with current functions. Try clipping a sphere in half with a plane
> and compare its inside surface with the outside.
> You could probably use interior_texture to fix this.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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