|
![](/i/fill.gif) |
Slime wrote:
> I believe that it's this:
>
> color seen =
> l*(1-t)*(1-f) // color of the surface minus transmittence and filter
> amounts
> + o*t // transmitted light
+ f*o*p // filtered light
Thanks for your answer. This seems to be close to POVs equation. But the
first part probably should be
l*(1-t-f)
because the scene
plane{z,0.1 pigment{rgbft <1,1,1,k,k>} finish{ambient 1 diffuse 0}}
gives a complete black image for k>=0.5 and a gray for k=0.25
--
POV-Ray Objects Collection: http://objects.povworld.org
Post a reply to this message
|
![](/i/fill.gif) |