POV-Ray : Newsgroups : povray.general : smoke/cloud/media problem : Re: smoke/cloud/media problem Server Time
4 Aug 2024 20:16:44 EDT (-0400)
  Re: smoke/cloud/media problem  
From: Steve Shelby
Date: 14 Feb 2003 14:04:38
Message: <3e4d3dc6@news.povray.org>
Tom,
You're right, the f & t settings are irrelevant. The code was generated by
Moray, so it's not as "pure" as hand-coded.
Steve
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3e4d0287$1@news.povray.org...
> "Steve Shelby" <ssh### [at] rexnetnet> wrote in message
> news:3e4d0122@news.povray.org...
> > #declare sphere1 =
> >    material  // sphere1
> >    {
> >       texture
> >       {
> >          pigment
> >          {
> >             color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
>
> I would change this to rgbf<1,1,1,1> (which can be shortened to rgbf 1)
>
> Apart from that, I'm not sure why your media colours specify anything
apart from
> rgb -
>
> e.g.
>
> >             absorption rgbt <0.0, 0.0, 0.0, 1.0>
>
> >                5 ,  rgbft <0.05797, 0.01003, 0.01003, 0.001, 0.001> //
>
> >                   [ 0.0     rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
> >                   [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
>
> Is this for a particular reason? Since the whole point of media is that,
by its
> nature, it is partly transparent/transluscent, this seems a bit redundant.
>
>


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