I believe that it's this:
color seen =
l*(1-t)*(1-f) // color of the surface minus transmittence and filter amounts
+ o*t // transmitted light
+ f*o*l // filtered light
This is only based off of observation and thought, not from the source code
or anything. If it's correct, then f + t should never be > 1 if you want to
be physically realistic.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|