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"Rigger Thanos" <nomail@nomail> wrote in message
news:web.3e4c8d1b78321f62298dcb1c0@news.povray.org...
<snip>
Someone, someday, will write the definitive media tutorial, but I don't think
it's there yet.
Some general tips.
1. Test the 'shape' of your media-density using emitting media - much faster
than scattering
2. Unlike most aspects of POV, media is very sensitive to scale, but in general
the media colour/density will need to be a lot less than <1,1,1>. To get the
same thickness of media at different scales, divide the media colour by the new
scale.*
3. Use the defaults to start with.
4. Always try and use a container
5. Oh, and don't use rgbft 1 for your container's pigment - either rgbf 1 or
rgbt 1
* e.g.
sphere{
0,1
pigment{rgbf 1}
hollow
interior{
media{
method 3
scattering{1, 0.001}
}
}
}
Scaled up by 10 would be:
sphere{
0,1
pigment{rgbf 1}
hollow
interior{
media{
method 3
scattering{1, 0.001/10}
}
}
scale 10
}
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