"Warp" <war### [at] tag povray org> wrote:
> (On implication of this is that if you have two streams generated
> with different seed() values, they will both eventually start to give
> the same numbers as the other.)
AFAIK, preventing such behaviuor was never a desing goal of multiple RNG
streams in POV-Ray... They are there simply to protect scenes that rely on
RNG in placing/scattering objects etc.
On the other hand, the implication you point out may easily become of
importance for other scenes... IMHO one possible solution is to use the
RANDMAR generator I mentioned in my other post; it was specially designed to
provide users with ~32k independent streams.
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