POV-Ray : Newsgroups : povray.general : Transparent media for volume rendering : Re: Transparent media for volume rendering Server Time
4 Aug 2024 20:19:49 EDT (-0400)
  Re: Transparent media for volume rendering  
From: Warp
Date: 11 Feb 2003 13:15:58
Message: <3e493dde@news.povray.org>
Rob Smallshire <rob### [at] mvecom> wrote:
> The media volumes nearest to the camera
> seem to obscure those behind.

  Have you already tried increasing max_trace_level in global_settings?

  When there are only fully transparent objects with no reflection nor
refraction (as media containers), max_trace_level should be at least
twice the number of objects plus 1 (if you are using, for example, boxes
as media containers). This is because the ray may have to go through
that amount of surfaces.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.