POV-Ray : Newsgroups : povray.general : Bug in waves in 3.5? : Re: Bug in waves in 3.5? Server Time
4 Aug 2024 22:12:37 EDT (-0400)
  Re: Bug in waves in 3.5?  
From: Tim Nikias
Date: 10 Feb 2003 09:25:23
Message: <3e47b653$1@news.povray.org>
I think that has been discussed in your older post:
Yes, there have been changes in the way POV-Ray
calculates textures and their gradients.
No, not all of them are linked to new default noise-
generators.
No, not all of them may be changed to the "old way"
by using the #version directive.

#version is useful only for language (like using
component{...} rather than sphere{Center,Radius,Strengh ...}
in blobs), not for the rendering process itself.

It's like trying to compare Win3.1 with Win98. Its a
NEW version, though its BASED upon the old one.
The NEW stuff alters the OLD stuff. Some doesn't work
anymore, some doesn't work as expected, and some
things are just DIFFERENT.

There is no such thing as a BUG if one version works like
this, and another like that. Its called a CHANGE.

I hope this doesn't sound too rude, but this has been
discussed in your other thread about textures. Just stop
expecting POV 3.5 to behave like 3.1 or some Megapov
version.
And the Documentation only covers the most obvious and
probably most common changes. Why bother to mention every
little facet that has been changed?

Just render your old stuff with POV 3.1 if its that important.

Regards,
Tim


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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