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"hughes, b." <omn### [at] charternet> schrieb:
> Never seen that happen before so I couldn't tell you anything. It doesn't
> looks like a part of the spline, e.g. a misplaced endpoint/control point.
> Looks a lot like a separate piece.
>
> Is this using the spline macro? I suppose there's a chance it could be where
> two splines meet... No way of knowing without checking the pov script.
>
>
It is only one spline.
I was able to reproduce it, but that didn't help me to avoid it in my scene.
Here's the reproduce:
----------code----------
#include "spline.mcr"
#declare coil = create_spline (
array[3] {<-75,0,0><0,0,3><75,0,0>},
create_default_spline +
spline_sampling (on) )
#declare coil2 = create_spline (
array[3] {<0,0,-75><-3,0,0><0,0,75>},
create_default_spline +
spline_sampling (on) )
union {coil_spline (coil, spline_steps (40)
+ spline_radius (4)
+ coil_radius (1.5))
pigment {rgb <1, 0, 0>}
finish {phong 0.6}
translate 20*z}
union {coil_spline (coil2, spline_steps (40)
+ spline_radius (4)
+ coil_radius (1.5))
pigment {rgb <1, 0, 0>}
finish {phong 0.6}
rotate 90*y
translate -20*z}
camera {location <0,500,-150> look_at <0,0,0> angle 20}
background{rgb 1}
light_source { <500,500,500> rgb 1 }
----------end_code----------
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