POV-Ray : Newsgroups : povray.binaries.images : newbie first attempt : Re: newbie first attempt Server Time
16 Nov 2024 10:31:28 EST (-0500)
  Re: newbie first attempt  
From: Bill Hails
Date: 9 Feb 2003 13:37:29
Message: <3e469fe9@news.povray.org>
hughes, b. wrote:

> "Bill Hails" <bil### [at] europeyahoo-inccom> wrote in message
> news:3e466504@news.povray.org...
>> This is my first big povray project, so be gentle with me :-)
> 
> Can't. You posted a very large file for such a small image, so guess I'll
> be first to complain.
> ;-)
> Jpeg (jpg) is the preferred format for this group, even if compressed
> lightly, since it produces much smaller files than png, bmp, tga.

I'm very sorry about that, I hadn't even looked at the image size, I just 
went on the WxH being similar to other images I've seen posted here. I'll
post jpegs in future.

> The rendering is nice, the modelling better still. Not sure if the floor
> and stair texturing should be as though carved from a single block of
> stone but it works okay for this one I guess. If you were to improve on it
> though I'd say go with individual texturing, randomly oriented, for each
> tile of floor and step of stairs. By improve I only mean if the
> presentation were changed from fantasy-like to realism.

Thanks!
yes, the whole point, I suppose, of using povray is to attempt 
photo-realism, I realise I'm a long way away from that at the moment. I'll
think about random tiling, maybe changing the parameters for the stone from 
tile to tile too.

> There's something that bothers me about the lighting/ambience. Probably
> because it is all so uniform. Light fading and spotlights work wonders.
> The confusion to me is that I see that soft shadow of the stairs and yet
> the statues don't seem to be lit by the same source, as well as the
> windows looking as if a strong light is behind them and not causing
> shadows. Not sure. Anyway, you probably get what I'm saying.

The throneroom part of the image had matte black walls (finish{ambient 0 
diffuse 0}) ready for the sky to be pasted in. There *is* a light source
behind the windows, and the background behind the windows is white. You can 
see the light source filtered through the windows and projected onto the 
floor and stairs. The intention is for it to look surreal, the windows are 
not physically possible. But you're right, the lighting is too flat, though
I'm not sure how to improve on it, maybe darken towards the bottom right,
and lighten the bottom of the stairs a little.

-- 
Gee batman, is there *anything* you don't understand?
Yes Robin, several things.


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