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> Actually, it won't make a difference just as long as you use the same
> assumed_gamma when rendering each time. You could use assumed_gamma 20 if
> it's easier for you.
I take it back. While the above sentence is true, I thought about it for a
bit, and realized that if you develop with an assumed_gamma other than 1,
the fact that you're specifying colors weirdly makes things react
incorrectly in certain parts of raytracing.
For instance, a full white should appear twice as bright as a mid gray when
they're multiplied by 0.5 (for instance, when they're reflected off a
surface with a reflection value of 0.5). But if you're developing with an
assumed_gamma other than 1, which means your mid gray isn't rgb(.5,.5,.5),
the multiplication by .5 brings the white and gray down to other areas of
the 0-1 range, where they may no longer appear one twice as bright as the
other.
I'm glad I figured that out. Thanks for pointing this little fact out to me.
How frustrating! Now I realize that I should actually use gamma correction!
- Slime
[ http://www.slimeland.com/ ]
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