> Wrong: assumed_gamma 1 and display gamma 1.8.
Actually, it won't make a difference just as long as you use the same
assumed_gamma when rendering each time. You could use assumed_gamma 20 if
it's easier for you.
The point of using assumed_gamma equal to the display_gamma that you develop
on is that the color values you type in will be proportional to their
brightness on the screen, which makes it easier to guess colors when making
your textures.
- Slime
[ http://www.slimeland.com/ ]
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