POV-Ray : Newsgroups : povray.binaries.images : Lion (IRTC) WIP - 95% ready [2 attach.] : Re: Lion (IRTC) WIP - 95% ready [2 attach.] Server Time
16 Nov 2024 10:28:45 EST (-0500)
  Re: Lion (IRTC) WIP - 95% ready [2 attach.]  
From: Doctor John
Date: 7 Feb 2003 12:06:52
Message: <3e43e7ac$1@news.povray.org>
"Slashdolt" <jer### [at] questsoftwarecom> wrote in message
news:3e43e45c$1@news.povray.org...

> might try using some nearly imperceptible surface normals, simply to make
it
> look like tiny paint droplets on the painted surfaces.  It might not help,
> but sometimes these things can make an image have a much more realistic
> appearance.

Good thought, I'll try that tonight and tomorrow and the day after.... :-)
> Also, the finishes need work (perhaps you were lumping that into the
> "textures need working on".  Painted surfaces should have more reflection,

yup, I lump finish with textures

> Since this was done with CSG (wasn't it?), you probably don't want to
> rewrite the model to use isosurfaces, but by doing so, you could create
> "lumpier" metal (for lack of a better term), which was common 100 years
ago
> or more.  Maybe that same effect could be created with surface normals
> (which would certainly render faster).  I'm a big fan of isosurfaces and
the
> isocsg library, but because of speed constraints they don't always make
> sense to use, not to mention the fact that they are much more difficult to
> program/script, imho.

 I might try that for some of the shapes esp. the big horizontal beam

> Just some thoughts.  It looks like it's coming along very well!  Good
luck!

Thanx for the kind words

John

--
Run Fast
Run Free
Run Linux


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