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"Slashdolt" <jer### [at] questsoftwarecom> wrote in message
news:3e43e45c$1@news.povray.org...
> might try using some nearly imperceptible surface normals, simply to make
it
> look like tiny paint droplets on the painted surfaces. It might not help,
> but sometimes these things can make an image have a much more realistic
> appearance.
Good thought, I'll try that tonight and tomorrow and the day after.... :-)
> Also, the finishes need work (perhaps you were lumping that into the
> "textures need working on". Painted surfaces should have more reflection,
yup, I lump finish with textures
> Since this was done with CSG (wasn't it?), you probably don't want to
> rewrite the model to use isosurfaces, but by doing so, you could create
> "lumpier" metal (for lack of a better term), which was common 100 years
ago
> or more. Maybe that same effect could be created with surface normals
> (which would certainly render faster). I'm a big fan of isosurfaces and
the
> isocsg library, but because of speed constraints they don't always make
> sense to use, not to mention the fact that they are much more difficult to
> program/script, imho.
I might try that for some of the shapes esp. the big horizontal beam
> Just some thoughts. It looks like it's coming along very well! Good
luck!
Thanx for the kind words
John
--
Run Fast
Run Free
Run Linux
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