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have you played with the fade_distance and fade_power? don't know if that
would cause slowness at far away distances, but maybe it does.
Slashdolt <jer### [at] questsoftwarecom> wrote in message
news:3e3ebf62@news.povray.org...
> It definitely seems to be something funny with the point light source and
> making it farther away. I'm not sure why I can't duplicate the slowness
> with a simple scene, though. Anyway, I switched to using a parallel light
> source, which probably makes more sense anway, and it's fast.
>
> Replying (again) to my own post... I need a life...
>
> Slash
>
>
>
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