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Nathan Kopp <pov### [at] nkopp mailshell com> wrote:
> 1) Lack of specular & phong highlights.
Making the surfaces a bit reflective, and specially playing with the
reflection exponent should help a lot with this.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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