"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:3e3d850f@news.povray.org...
> Thanks to Batronyx (Barrett) for his code to make
> single image stereograms with POV.
>
> Here is a single image stereogram of the classic POV-Ray
> sample scene Skyvase.pov. This one is made for cross-eye
> viewing.I've included the modified skyvase.pov scene for making
> the depthmap.
>
>
> Haroldd
[snip]
> texture {pigment {gradient z
> // Remove next line to reverse depth map for cross-eye SIS
> // color_map{[0.0 White][1.0 Black]}
> }
> // adjust size and position of gradient textue to create optimal placement
> // of light area (at the begining of the front object, the stand).
> finish {ambient 1 diffuse 0}
> scale 1.16 translate z*1.866}
> }
That's cool! That's also something I haven't even thought of but makes perfect
sense now that you've done it; just reverse the gradient of the depthmap.
^"^
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