|
|
/*
Please reply to the group povray.general (and povray.bugreports if you
can confirm this is a genuine certified 100% bug).
I find the following texture renders markedly differently in 3.5 compared
with both 3.0.20-10 debian and megapovplus 0.5.0.2.5a-1 (3.1 equivalent),
which both render the images similarly to each other.
It looks to me like the grade between 0 and 1.0 in the texture map of the
older versions is quite different to the grade in 3.5 .. for example as
if one used a linear gradient and the other an exponential one. I hope
someone understand what I mean.
I don't see this mentioned in the documentation or in the bugs so far
listed in povray.general or povray.bugreports, or by googling old usenet
postings.
I haven't played much with 3.5, but have checked that if I use a plain
pigment it is the same color.
Can someone tell me this is a bug, or is expected behaviour and why? If
so, how do i figure out how to translate an old-style texture into a new
one?
Images attached to this message -- see beneath the scene data below:
Simeon
*/
#include "colors.inc"
#version 3.0
//test.pov
//bah there is some bug in the 3.5 textures i think
//Simeon Scott 2003-02-01 ////////////////////////
//Something like a blue agate.
/////////////////////////////
background
{ color White }
global_settings
{
ambient_light 0.05
assumed_gamma 1
}
camera
{
location <0, 0, -3>
look_at <0, 0, 0>
scale 0.2
}
light_source
{ <2, 4, -3> color White scale 0.4 }
#declare Sim_Blue_Agate = texture
{
waves
texture_map
{
[ 0.15 pigment { color White } ]
[ 1.0 pigment { color <0, 0, 0.3> } ]
}
turbulence <10, 10, 0.3>
scale 0.1
}
sphere
{ <0, 0, 0>, 0.3 texture { Sim_Blue_Agate } }
// end of scene data .. image data follows (3 images)
/*
Post a reply to this message
Attachments:
Download 'test_3.0.jpg' (11 KB)
Download 'test_3.5.jpg' (8 KB)
Download 'test_mega0.5.jpg' (11 KB)
Preview of image 'test_3.0.jpg'
Preview of image 'test_3.5.jpg'
Preview of image 'test_mega0.5.jpg'
|
|