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Hi Christoph
Thanks for your time, here it is
<Source>
#version unofficial megapov 1.0;
#include "D:\Ray Tracing\MegaPov\include\mechsim.inc"
global_settings {
assumed_gamma 1.0
mechsim {
gravity <0, 0, -9.81>
method 1
collision
{
1, 0
stiffness 60000
damping 3000
}
environment {
// object plane { z, 0}
stiffness 60000
damping 10000
friction 0.1, 1.001
method 2
}
#if (clock_on)
step_count 3000
time_step (1/30)/3000
topology {
load_file "tut04.dat"
save_file "tut04.dat"
}
#else
step_count 0
topology {
mass { < 0, 0.0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on }
mass { <-0.30, 0.0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on }
mass { <-0.70, 0.0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on }
mass { <-1.10, 0.0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on }
mass { <-1.50, 0.0, 2.4>, <0, 0, 0>, 0.1 density 5000 fixed on }
mass { < 1.40, 0.0, 2.4>, <0, 0, 0>, 0.2 density 5000 }
mass { <-0.30, 0.0, 1.0>, <0, 0, 0>, 0.2 density 5000 }
mass { <-0.70, 0.0, 1.0>, <0, 0, 0>, 0.2 density 5000 }
mass { <-1.10, 0.0, 1.0>, <0, 0, 0>, 0.2 density 5000 }
mass { <-1.50, 0.0, 1.0>, <0, 0, 0>, 0.2 density 5000 }
connection { 0, 5 stiffness 150000 damping 2000 }
connection { 1, 6 stiffness 150000 damping 2000 }
connection { 2, 7 stiffness 150000 damping 2000 }
connection { 3, 8 stiffness 150000 damping 2000 }
connection { 4, 9 stiffness 150000 damping 2000 }
save_file "tut04.dat"
}
#end
}
}
// ----------------------------------------
camera {
location <-0.10, -16.0, 1.7>*0.6
up z
sky z
look_at <0.0, 0.0, 0.7>
angle 30
}
light_source {
<2000, -3000, 2700>
color rgb <1.7, 1.5, 1.2>
}
sky_sphere {
pigment {
gradient z
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.2 rgb <0.2,0.3,0.9>]
}
}
}
// ----------------------------------------
#declare T_Env=
texture {
pigment { color rgb 1.5 }
finish { ambient 0.05 diffuse 0.6 }
}
plane {
z, 0
texture { T_Env }
}
// ----------------------------------------
MechSim_Show_All_Objects(-1, false, -1, "")
</Source>
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