|
![](/i/fill.gif) |
So I've got this scene written for MegaPOV 0.7 with the following code
in it:
#declare worldnet5 = function
{
pigment
{
marble
color_map
{
[ 0.0 color rgb 0 ]
[ 1.0 color rgb 1 ]
}
rotate <0, 0, 90>
}
}
#declare worldnet7 = function { pigment { radial frequency 48 turbulence
4 } }
#declare worldnet9 = function { (min(worldnet7+.9, worldnet5) *
(worldnet7 * worldnet5)^3) * 100 }
...and I was trying to make it work in POV-Ray 3.5. Well, changing the
power operator to pow() was a no brainer, but it kept giving me parsing
errors for worldnet9, no matter how I tried to fix it. Finally I gave up
and looked through the documentation to see exactly what was going
wrong. The documentation is far from easy reading, but the impression
that I got was that what I'm trying to do may not be possible at all.
As far as I'm concerned, whoever changed functions for 3.5 butchered a
perfectly good syntax.. but that's not the point, the point is, *is* it
possible to write this function in 3.5, and if so, how should it look?
-Xplo
Post a reply to this message
|
![](/i/fill.gif) |