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"Warp" <war### [at] tag povray org> wrote in message
news:3e340d1e@news.povray.org...
> This is how it has to be done. I hope James gets it working. Using an
> isosurface is like killing flies with a cannon. :)
>
AMEN!!
If you take the HF_Sphere macro and output the mesh to a new include file
then you save
all kinds of rendering time by simply reusing the original output file.
(This could end up saving me hours of animation time later on) I did find
howerver, that once you have optomized the isosurface code, it parses and
renders much faster (the first time anyway) than a comparable
quality HS_Sphere. In fact for a single frame render, I prefer the
isosurface. However, since I will be using this in a future animation, the
HF_Sphere is the best solution. Special thanks to Warp, Christoph Hormann,
and epically hughes, b for sticking to the problem until you found a
solution in spite of my last post. It is always good to have more than one
way to solve a problem.
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