POV-Ray : Newsgroups : povray.general : Cloth sim include : Re: Cloth sim include Server Time
4 Aug 2024 22:16:28 EDT (-0400)
  Re: Cloth sim include  
From: Ken Allred
Date: 26 Jan 2003 16:01:08
Message: <3e344c94@news.povray.org>
If you don't mind using a patched version of POVRay, then check out
ClothRay...

http://tofbouf.free.fr/clothray/index_en.html

- Ken A.

"Micheal (Mike) Williams" <mic### [at] quixnetnet> wrote in message
news:3e340ea1@news.povray.org...
> Thanks
>
> I will look into those links. I guess I was hoping for a simple way to lay
a
> table cloth over a table realistically.
>
>
> "Christopher James Huff" <cja### [at] earthlinknet> wrote in message
> news:cja### [at] netplexaussieorg...
> > In article <3e32e1db@news.povray.org>,
> >  "Mike Williams" <mic### [at] quixnetnet> wrote:
> >
> > > I am looking for a cloth simulator as an include. I know some patches
> are
> > > available but i would like to stay in the official Povray.
> > >
> > > Is there one or do i start writting my own?
> >
> > There are several web pages on the subject, but I think you severely
> > underestimate the amount of processing required. This kind of simulation
> > will take a *long* time to run if written in POV-Script. No serious
> > system has been written in POV-Script, partly because interpreting the
> > script is just too slow and partly because it is too complex to
> > implement easily in the POV language. And this is something where a
> > graphical editor really helps...it will take a lot of tweaking and fine
> > tuning.
> >
> > http://freespace.virgin.net/hugo.elias/models/m_main.htm
> >
> > A Google search will turn up others.
> >
> > --
> > Christopher James Huff <cja### [at] earthlinknet>
> > http://home.earthlink.net/~cjameshuff/
> > POV-Ray TAG: chr### [at] tagpovrayorg
> > http://tag.povray.org/
>
>


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