Bonsai wrote:
> Andreas Kreisig wrote:
>> I didn't know how to add some attributes
>> to pre-defined textures.
>>
>> I defined something like this:
>> #declare ma_bottle_fsh=material { M_Glass2 }
>> and want to add some bumpiness to the bottle,
>
> Just add the attributes you want to the definition:
>
> #declare ma_bottle_fsh =
> material {
> texture {
> M_Glass2
>
> normal {
> dents
> }
> }
> }
>
>> or I defined this:
>> #declare ma_chair_fsh=texture { T_Wood15 }
>> and want to add a shiny surface.
>
> #declare ma_chair_fsh =
> texture {
> T_Wood15
>
> finish {
> reflection 0.2
> }
> }
>
> Hope that helps.
>
> Bonsai
Yes, thanks!
--
http://www.render-zone.com
Post a reply to this message
|