Hi all!
This may be a stupid question, but I didn't know how to add some attributes
to pre-defined textures. An expample:
I defined something like this:
#declare ma_bottle_fsh=material { M_Glass2 }
and want to add some bumpiness to the bottle, or I defined this:
#declare ma_chair_fsh=texture { T_Wood15 }
and want to add a shiny surface.
How can I do that?
Thanks & Regards,
Andreas
--
http://www.render-zone.com
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