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stelzenegger <ste### [at] gmx de> wrote:
> Yes I'm using photons and for the first part of the way everything seems
> right. I also have included the "photon"-block in the object. Do I have to
> take special care about the surface finish/pigment or whatever to get
> enough reflected photons to make them visible or does this not matter?
You have tell that photons should be taken into account in media (they
are not by default). IIRC this is done in the photons block inside
global_settings. See the documentation for details.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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