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Hi
I'm new to this group (but not new to Povray) and I have just started to get
back
into raytracing after a long break from it.
I recently stumbled across this wonderfully revolting texture, a derivative
of the lightning
texture, and I thought I would share it with you all. Please don't trace
this if you
have a weak stomach! It certainly looks very organic at any rate.
Andy
<Source>
// Persistence of Vision Ray Tracer Scene Description File
// File: giblet.pov
// Vers: 3.5
// Desc: Uggh!
// Date: 23/01/03
// Auth: Andy Le Couteur Bisson
//
#version 3.5;
#include "colors.inc"
#include "textures.inc"
#include "rand.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <0.0, 0.0, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
background { colour White }
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
#declare Entrails =
color_map {
[0.00 rgbf <0.20, 0.00, 0.50, 0.00>]
[0.10 rgbf <0.99, 0.81, 0.00, 0.65>]
[0.20 rgbf <0.99, 0.81, 0.00, 0.65>]
[0.30 rgbf <0.98, 0.48, 0.00, 0.85>]
[0.45 rgbf <0.98, 0.30, 0.00, 0.85>]
[0.65 rgbf <0.96, 0.16, 0.00, 0.95>]
}
#declare n = 1;
blob
{
threshold 0.6
#while (n < 300)
sphere
{
VRand_On_Sphere(RdmA),
RRand(0.1, 0.5, RdmA),
0.4
}
#declare n = n + 1;
#end
texture
{
pigment
{
marble
color_map { Entrails }
turbulence 1.0
scale 0.3
rotate 90 * z
}
finish { ambient 0.1 diffuse 0.5 phong 0.75 }
}
normal
{
marble
turbulence 1.0
scale 0.3
rotate 90 * z
}
}
<End of Source>
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