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Hi all,
This may be a little complicated to explain, but hopefully someone will know
what I'm trying to say.
How do I figure out the rotations and/or translations (scale is not a
problem) to make a objects in a perspective camera behave like an orthagonal
camera?
I'm guessing theres a simple relationship between distance from camera,
angle to viewing plane, etc etc
so any ideas?
thanks
jim
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