POV-Ray : Newsgroups : povray.binaries.images : Double Layering Grass [170KB] : Re: Double Layering Grass [170KB] Server Time
16 Nov 2024 12:23:22 EST (-0500)
  Re: Double Layering Grass [170KB]  
From: Tom Melly
Date: 22 Jan 2003 11:25:02
Message: <3e2ec5de@news.povray.org>
"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3E2EC288.5EC886FC@attglobal.net...
>
> I am guessing the two meshes collide? I have not looked at Gilles code, but I
> wonder if we could modify it to avoid the collisions but still add the dead
> grass?
>

(also doing grass, also not looked at GT's code). It might be a little tricky -
the texture is applied to the whole mesh. Also, although GT would have to verify
this, I wouldn't bet that the original code avoids collisions, even without
combining two sep. grass patches.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.