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"William F. Pokorny" <pok### [at] attglobalnet> wrote in message
news:3E2EC288.5EC886FC@attglobal.net...
>
> I am guessing the two meshes collide? I have not looked at Gilles code, but I
> wonder if we could modify it to avoid the collisions but still add the dead
> grass?
>
(also doing grass, also not looked at GT's code). It might be a little tricky -
the texture is applied to the whole mesh. Also, although GT would have to verify
this, I wouldn't bet that the original code avoids collisions, even without
combining two sep. grass patches.
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