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> Wait. You "fixed" the shadow line problem?! If so, this is very exciting.
>
> By shadow line problem, are we talking about the hard shadow between
> illuminated smooth triangles and non-illuminated? If so, I can remove
> several hundred triangles from some of my models.
Yes. It's an ugly hack, but it works in most cases. Not all. It's not
implemented in MegaPOV, and I don't ever expect it to be, because it goes
*all* over the lighting code, variables going every which way, and it's ugly
and spaghetti coded. It basically uses the algorithm that's in the FAQ near
the end of the POV-Ray documentation.
See http://www.slimeland.com/slimepov/docs.html#section15 for more info.
- Slime
[ http://www.slimeland.com/ ]
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