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Slime <slm### [at] slimelandcom> wrote in message news:3e2a20be$1@news.povray.org...
> > It's in the FAQ in the povray docs. Slime-POV fixes it.
>
>
> Oh, I should mention that the "double_illuminate" keyword will also
> workaround this, provided you don't need to see the mesh from the inside.
> (What's actually happening is that it thinks parts of the triangles are on
> the inside when they're on the outside, and vice versa.)
double_illuminate works okay so long as I turn off radiosity, but I'll try
Slime-pov. Plus you've fixed the shadow-line artefact, if you look at the planet
image I posted the other day you can see it suffers from it! (though I can get
round that using no_shadow).
Sounds like you've been fixing lots of glitches that have been causing me
trouble! :)
--
Tek
http://www.evilsuperbrain.com
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