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Use a sphereical denisity and scale it in the direction you need. It is not
a cone but will look very close. If you look at the picture the shape is a
rounded shape. the wheels kick up first the the splash fades behind.
"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3e29d731@news.povray.org...
> Hey everyone, I'm trying duplicate the spray coming off the tires grazing
> the water in this image:
> http://members.aol.com/uiucparty/upload/defiantsmall.jpg
>
> To do this I had planned on using a scattering media, with a cone
(conular?)
> density and some turbulence. There doesn't appear to be a cone density
file
> built into pov-ray so I tried using the function for a cone as the
density.
> However, the field for this isosurface works towards the center of the
> surface, so you still get a hard edge at the boundary of the cone. Any
> suggestions on how I could go about getting such a density or entirely
> different ways of reproducing this effect?
>
> Skip
>
>
>
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