William F. Pokorny wrote:
> Jim, Very cool! Great colors, modeling, textures and lighting.
Thanks!
The fibres on the
> left
> mask do seem a little to crinkly to my eye to be real grass . The bends are more
like
>
> what I'd expect from a plastic material.
Yes it may be possible to push the effect a little further. But I need
to understand the code better
Perhaps the mechanical simulation features
> of MegaPOV 1.0 would be of help?
Was unaware of such features. Thanks for the suggestion.
>
>
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