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Thanks guys.
I was doing it all wrong. I was creating a bunch
of ships when I only wanted 1, like this...
#declare T = floor(clock)*2;
object {ship rotate clock*z*360
translate < 0,T, T> }
As usual I was trying to use way more code than I
needed. What's more, I found the function I was
looking for(in Game Maker image_scale)so I wont
need to use this anyhow. It figures.
--
Phil
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