Why isn't this working?
The correct behaviour should be an animation where
the ship spins 360 degrees(10 degrees per frame). Once
it has completed 1 rotation it moves away from the camera
and spins again.
The ship spins just fine but I can't get it to move away from
the camera.
#declare NumColumns = 24;
#declare Columns = 0;
#declare NumRows = 36;
#declare Rows = 0;
#while(Columns < NumColumns)
#while(Rows < NumRows)
#declare T = Columns *40;
object {ship rotate clock*z*360
translate < 0, T, T> }
#declare Rows = Rows + 1;
#end
#declare Columns = Columns + 1;
#end
--
Phil
Post a reply to this message
|