POV-Ray : Newsgroups : povray.unofficial.patches : New possibilities with MegaPOV 1.0 & Multi-CPU Rendering ? : Re: New possibilities with MegaPOV 1.0 & Multi-CPU Rendering ? Server Time
3 Jul 2024 04:52:54 EDT (-0400)
  Re: New possibilities with MegaPOV 1.0 & Multi-CPU Rendering ?  
From: Theo Gottwald *
Date: 14 Jan 2003 06:39:22
Message: <3e23f6ea@news.povray.org>
I am thinking about the consequences.
Trying to understand which changes would have to be made.

If you have an idea which buttons to include and where, give me a hint.

So I could render all those nice mechsim-animations here with my CPU's. :-)

We had >450 Downloads from SMPOV til today.
From all those people I got just 3 Mails as response, one cause he had
trouble with the download.

Maybe someone has errors to report we can fix with the new release as well ?

~~~
One other thing I think could be improved with the MegaPOV itself:
After installing the MegaPOV 1.0 (by copying the folders over the POV 3.5
folders)
I was really waiting to render one of those mechsims.

"Cannot find iso_csg.inc"

It still missed the iso_csg-includes so it could not render its own (great
!)
mechsim-examples like "bar.pov".

Had to search for it myself first.

I would suggest:
a) a normal Setup which takes the POV-path from registry (Could give you one
if you dont mind it has 300 kb :-) +Mega POV).
b) all files included to render the examples. ( Then I found the iso_csg.inc
and several versions. Seemed to be ascience by itself to choose the right
once for non-mathematicians :-) ...).

automatically installed.

Thanks however
--Theo

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